diff --git a/app/index.tsx b/app/index.tsx index 2da8b34..163129f 100644 --- a/app/index.tsx +++ b/app/index.tsx @@ -1,11 +1,12 @@ import React, { useState, useEffect } from "react"; -import { ScrollView, Alert, Button } from "react-native"; +import { ScrollView, Text, Alert, Button } from "react-native"; import PlayerSelector from "@/components/PlayerSelector"; import BuyInSelector from "@/components/BuyInSelector"; import ChipsSelector from "@/components/ChipsSelector"; import ChipDistributionSummary from "@/components/ChipDistributionSummary"; import ChipDetection from "@/components/ChipDetection"; import { saveState, loadState } from "@/components/CalculatorState"; +import { savePersistentState, loadPersistentState } from "@/components/PersistentState"; export enum COLORS { "white", @@ -21,52 +22,76 @@ const IndexScreen: React.FC = () => { const [numberOfChips, setNumberOfChips] = useState(5); const [totalChipsCount, setTotalChipsCount] = useState([]); + // Load persistent data on startup useEffect(() => { - const loadSavedState = async () => { - const savedState = await loadState("SLOT1"); // Default loading from SLOT1 - if (savedState) { - setPlayerCount(savedState.playerCount); - setBuyInAmount(savedState.buyInAmount); - setNumberOfChips(savedState.numberOfChips); - setTotalChipsCount(savedState.totalChipsCount); + const loadPersistentData = async () => { + try { + console.log("Loading persistent game state..."); + const savedState = await loadPersistentState(); + if (savedState) { + console.log("Persistent state restored:", savedState); + setPlayerCount(savedState.playerCount); + setBuyInAmount(savedState.buyInAmount); + setNumberOfChips(savedState.numberOfChips); + setTotalChipsCount(savedState.totalChipsCount); + } else { + console.log("No persistent state found."); + } + } catch (error) { + console.error("Error loading persistent state:", error); } }; - loadSavedState(); + loadPersistentData(); }, []); + // Save game state to selected slot const handleSave = async (slot: "SLOT1" | "SLOT2") => { if (buyInAmount === null) { Alert.alert("Error", "Please select a valid buy-in amount"); return; } const state = { playerCount, buyInAmount, numberOfChips, totalChipsCount }; - const result = await saveState(slot, state); - Alert.alert(result.success ? "Success" : "Error", result.message); - }; - const handleLoad = async (slot: "SLOT1" | "SLOT2") => { - const loadedState = await loadState(slot); - if (loadedState) { - setPlayerCount(loadedState.playerCount); - setBuyInAmount(loadedState.buyInAmount); - setNumberOfChips(loadedState.numberOfChips); - setTotalChipsCount(loadedState.totalChipsCount); - Alert.alert("Success", `State loaded from ${slot}`); - } else { - Alert.alert("Info", "No saved state found"); + try { + await saveState(slot, state); + await savePersistentState(state); + console.log(`Game state saved to ${slot}:`, state); + Alert.alert("Success", `State saved to ${slot}`); + } catch (error) { + console.error("Error saving state:", error); + Alert.alert("Error", "Failed to save state."); } }; - const updateChipCount = (chipData: { [color: string]: number }) => { - const chipCountArray = Object.values(chipData); - setTotalChipsCount(chipCountArray); + // Load game state from selected slot + const handleLoad = async (slot: "SLOT1" | "SLOT2") => { + try { + const loadedState = await loadState(slot); + if (loadedState) { + setPlayerCount(loadedState.playerCount); + setBuyInAmount(loadedState.buyInAmount); + setNumberOfChips(loadedState.numberOfChips); + setTotalChipsCount(loadedState.totalChipsCount); + await savePersistentState(loadedState); + console.log(`Game state loaded from ${slot}:`, loadedState); + Alert.alert("Success", `State loaded from ${slot}`); + } else { + Alert.alert("Info", "No saved state found."); + } + } catch (error) { + console.error("Error loading state:", error); + Alert.alert("Error", "Failed to load state."); + } }; return ( - + { + const chipCountArray = Object.values(chipData); + setTotalChipsCount(chipCountArray); + }} /> { ); }; -export default IndexScreen; +export default IndexScreen; \ No newline at end of file diff --git a/components/PersistentState.tsx b/components/PersistentState.tsx new file mode 100644 index 0000000..f235325 --- /dev/null +++ b/components/PersistentState.tsx @@ -0,0 +1,28 @@ +import AsyncStorage from "@react-native-async-storage/async-storage"; + +const STORAGE_KEY = "@poker_calculator_state"; + +export interface PokerState { + playerCount: number; + buyInAmount: number | null; + numberOfChips: number; + totalChipsCount: number[]; +} + +export const savePersistentState = async (state: PokerState) => { + try { + await AsyncStorage.setItem(STORAGE_KEY, JSON.stringify(state)); + return { success: true, message: "State saved successfully" }; + } catch (error) { + return { success: false, message: "Failed to save state" }; + } +}; + +export const loadPersistentState = async (): Promise => { + try { + const storedState = await AsyncStorage.getItem(STORAGE_KEY); + return storedState ? JSON.parse(storedState) : null; + } catch (error) { + return null; + } +}; diff --git a/components/__tests__/PersistentState.test.tsx b/components/__tests__/PersistentState.test.tsx new file mode 100644 index 0000000..1626194 --- /dev/null +++ b/components/__tests__/PersistentState.test.tsx @@ -0,0 +1,53 @@ +import AsyncStorage from "@react-native-async-storage/async-storage"; +import { saveState, loadState, PokerState } from "../CalculatorState"; + +jest.mock("@react-native-async-storage/async-storage", () => ({ + setItem: jest.fn(), + getItem: jest.fn(), +})); + +describe("CalculatorState.tsx", () => { + const mockState: PokerState = { + playerCount: 4, + buyInAmount: 50, + numberOfChips: 5, + totalChipsCount: [100, 200, 150, 50, 75], + }; + + beforeEach(() => { + jest.clearAllMocks(); + }); + + it("should save state successfully", async () => { + (AsyncStorage.setItem as jest.Mock).mockResolvedValueOnce(undefined); + const result = await saveState("SLOT1", mockState); + expect(result.success).toBe(true); + expect(result.message).toBe("State saved to SLOT1"); + expect(AsyncStorage.setItem).toHaveBeenCalledWith("@poker_state_slot1", JSON.stringify(mockState)); + }); + + it("should fail to save state if an error occurs", async () => { + (AsyncStorage.setItem as jest.Mock).mockRejectedValueOnce(new Error("Failed to save")); + const result = await saveState("SLOT1", mockState); + expect(result.success).toBe(false); + expect(result.message).toBe("Failed to save state"); + }); + + it("should load state successfully", async () => { + (AsyncStorage.getItem as jest.Mock).mockResolvedValueOnce(JSON.stringify(mockState)); + const result = await loadState("SLOT1"); + expect(result).toEqual(mockState); + }); + + it("should return null if no state is found", async () => { + (AsyncStorage.getItem as jest.Mock).mockResolvedValueOnce(null); + const result = await loadState("SLOT1"); + expect(result).toBeNull(); + }); + + it("should return null if an error occurs while loading state", async () => { + (AsyncStorage.getItem as jest.Mock).mockRejectedValueOnce(new Error("Failed to load")); + const result = await loadState("SLOT1"); + expect(result).toBeNull(); + }); +});