Modified code

This commit is contained in:
vutukuri15 2025-02-17 22:54:05 -08:00
parent d9a835c315
commit b9c90d2493
2 changed files with 75 additions and 104 deletions

View File

@ -3,7 +3,7 @@ import { ScrollView, Text, Alert, Button } from "react-native";
import PlayerSelector from "@/components/PlayerSelector";
import BuyInSelector from "@/components/BuyInSelector";
import ChipsSelector from "@/components/ChipsSelector";
import ChipDistributionSummary from "@/components/ChipDistributionSummary";
import ChipDistributionSummary from "@/components/ChipDistributionSummary";
const IndexScreen = () => {
const [playerCount, setPlayerCount] = useState(2);
const [buyInAmount, setBuyInAmount] = useState<number | null>(null);

View File

@ -15,7 +15,9 @@ const ChipDistributionSummary = ({
totalChipsCount,
colors = ["white", "red", "green", "blue", "black"],
}: ChipDistributionSummaryProps) => {
const [chipDistribution, setChipDistribution] = useState<number[]>([]);
const [chipCountPerPlayer, setChipCountPerPlayer] = useState<
Record<string, { count: number; value: number }>
>({});
useEffect(() => {
if (
@ -23,126 +25,92 @@ const ChipDistributionSummary = ({
playerCount > 0 &&
totalChipsCount.every((chips) => chips > 0)
) {
const chipValues = [0.05, 0.25, 1, 2.5, 5]; // Chip values: white, red, green, blue, black
let distribution = [0, 0, 0, 0, 0]; // Number of chips per player for each color
const validDenominations = [
0.05, 0.1, 0.25, 0.5, 1, 2, 5, 10, 20, 50, 100,
];
const availableColors = Math.min(colors.length, 5);
let selectedChips: number[] = [];
let maxDenomination = buyInAmount / 2;
// Select the denominations for available colors (up to 5 colors)
for (let i = validDenominations.length - 1; i >= 0; i--) {
if (
validDenominations[i] <= maxDenomination &&
selectedChips.length < availableColors
) {
selectedChips.unshift(validDenominations[i]);
}
}
// Ensure the selected chips are sorted from low to high denomination
selectedChips = selectedChips.sort((a, b) => a - b);
let distribution = new Array(selectedChips.length).fill(0);
let remainingValue = buyInAmount;
let remainingChips = [...totalChipsCount]; // Make a copy of the available chips
let remainingChips = [...totalChipsCount.slice(0, selectedChips.length)];
console.log("Starting distribution with buy-in amount:", buyInAmount);
console.log("Player count:", playerCount);
console.log("Remaining value to distribute:", remainingValue);
console.log("Available chips:", remainingChips);
// Step 1: Distribute chips from highest to lowest denomination
for (let i = chipValues.length - 1; i >= 0; i--) {
const chipValue = chipValues[i];
const availableChips = remainingChips[i];
console.log(`Attempting to distribute ${chipValue} chips`);
// Calculate how many chips we can distribute to each player
const maxChipsPerPlayer = Math.min(
Math.floor(remainingValue / chipValue), // Max chips based on remaining value
Math.floor(availableChips / playerCount) // Max chips based on availability
);
console.log(
`Max chips per player for ${chipValue} value: ${maxChipsPerPlayer}`
);
if (maxChipsPerPlayer > 0) {
// Distribute the chips
const chipsToDistribute = Math.min(
maxChipsPerPlayer,
Math.floor(remainingValue / chipValue)
);
distribution[i] = chipsToDistribute;
remainingValue -= chipsToDistribute * chipValue; // Subtract the value of these chips
remainingChips[i] -= chipsToDistribute * playerCount; // Update remaining chips
console.log(
`Distributed ${chipsToDistribute} chips of ${chipValue} value`
);
// First pass: Distribute at least one chip of each selected denomination per player
for (let i = 0; i < selectedChips.length; i++) {
const chipValue = selectedChips[i];
if (remainingValue >= chipValue && remainingChips[i] >= playerCount) {
distribution[i] = 1;
remainingValue -= chipValue;
remainingChips[i] -= playerCount;
}
if (remainingValue <= 0) break; // Stop once the required value is met
}
console.log("Remaining value after distribution:", remainingValue);
console.log("Remaining chips:", remainingChips);
// Second pass: Distribute remaining buy-in amount fairly across chip colors
while (remainingValue > 0) {
let allocatedInRound = false;
// Step 2: Handle the remaining value with smaller denominations if necessary
if (remainingValue > 0) {
for (let i = 0; i < chipValues.length; i++) {
const chipValue = chipValues[i];
const availableChips = remainingChips[i];
for (let i = 0; i < selectedChips.length; i++) {
if (remainingValue <= 0) break;
const chipValue = selectedChips[i];
const maxChipsPerPlayer = Math.min(
Math.floor(remainingValue / chipValue), // Max chips based on remaining value
Math.floor(availableChips / playerCount) // Max chips based on availability
);
console.log(
`Attempting to distribute ${chipValue} chips (remaining value: ${remainingValue})`
);
if (maxChipsPerPlayer > 0) {
const chipsToDistribute = Math.min(
maxChipsPerPlayer,
Math.floor(remainingValue / chipValue)
);
distribution[i] += chipsToDistribute;
remainingValue -= chipsToDistribute * chipValue; // Subtract the value of these chips
remainingChips[i] -= chipsToDistribute * playerCount; // Update remaining chips
console.log(
`Distributed ${chipsToDistribute} chips of ${chipValue} value`
);
if (remainingChips[i] >= playerCount && remainingValue >= chipValue) {
distribution[i] += 1;
remainingValue -= chipValue;
remainingChips[i] -= playerCount;
allocatedInRound = true;
}
}
if (remainingValue <= 0) break; // Stop if the remaining value is fulfilled
if (!allocatedInRound) break; // Prevent infinite loops
}
// Create a mapping from chip color names to chip counts and denominations
let chipMap: Record<string, { count: number; value: number }> = {};
for (let i = 0; i < selectedChips.length; i++) {
if (distribution[i] > 0) {
// Map denomination and color to chip count
chipMap[colors[i]] = {
count: distribution[i],
value: selectedChips[i],
};
}
}
console.log("Remaining value after distribution:", remainingValue);
console.log("Final chip distribution:", distribution);
// Step 3: Adjust distribution to ensure no player gets more chips than available
distribution = distribution.map((chipCount, i) =>
Math.min(chipCount, Math.floor(totalChipsCount[i] / playerCount))
);
// Step 4: Check if total value distributed per player matches the buy-in
const totalDistributedValue = distribution.reduce(
(total, chips, index) => total + chips * chipValues[index],
0
);
console.log("Total distributed value:", totalDistributedValue);
// If total distributed value doesn't match, reset distribution
if (totalDistributedValue !== buyInAmount) {
console.log("Mismatch in distributed value, resetting distribution.");
distribution = [0, 0, 0, 0, 0];
}
setChipDistribution(distribution);
setChipCountPerPlayer(chipMap);
} else {
setChipDistribution([]);
setChipCountPerPlayer({});
}
}, [buyInAmount, playerCount, totalChipsCount]);
}, [buyInAmount, playerCount, totalChipsCount, colors]);
return (
<View style={styles.container}>
<Text style={styles.title}>Chip Distribution Summary:</Text>
{chipDistribution.length > 0 ? (
chipDistribution.map((count, index) => (
<Text key={index} style={[styles.chipText, { color: colors[index] }]}>
{`${colors[index]?.toString().toUpperCase()} Chips: ${count} per player`}
</Text>
))
{Object.keys(chipCountPerPlayer).length > 0 ? (
<View style={styles.chipContainer}>
{Object.entries(chipCountPerPlayer).map(
([color, { count, value }]) => (
<Text style={styles.chipText} key={color}>
{color.charAt(0).toUpperCase() + color.slice(1)} chips: {count}{" "}
( ${value} each)
</Text>
)
)}
</View>
) : (
<Text style={styles.noDataText}>
No valid distribution calculated yet.
@ -164,6 +132,9 @@ const styles = StyleSheet.create({
fontWeight: "bold",
marginBottom: 10,
},
chipContainer: {
marginTop: 10,
},
chipText: {
fontSize: 16,
marginVertical: 2,