Implemented Chip Distribution and Test code for this.
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@ -3,39 +3,43 @@ import { ScrollView, Text, Alert, Button } from "react-native";
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import PlayerSelector from "@/components/PlayerSelector";
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import BuyInSelector from "@/components/BuyInSelector";
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import ChipsSelector from "@/components/ChipsSelector";
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import ChipDistributionSummary from "@/components/ChipDistributionSummary";
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const IndexScreen = () => {
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const [playerCount, setPlayerCount] = useState(2);
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const [buyInAmount, setBuyInAmount] = useState<number | null>(null);
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const [numberOfChips, setNumberOfChips] = useState<number>(5);
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const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
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const handleSave = () => {
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if (buyInAmount === null) {
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Alert.alert("Error", "Please select a valid buy-in amount");
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} else {
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Alert.alert(
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"Success",
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`Buy-in amount set to ${buyInAmount} for ${playerCount} players`
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);
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}
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};
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return (
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<ScrollView contentContainerStyle={{ padding: 20, flexGrow: 1 }}>
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<Text style={{ fontSize: 24, marginBottom: 30, marginTop: 50 }}>
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Poker Chip Helper
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</Text>
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<PlayerSelector
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playerCount={playerCount}
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setPlayerCount={setPlayerCount}
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/>
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<BuyInSelector setBuyInAmount={setBuyInAmount} />
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<ChipsSelector
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totalChipsCount={totalChipsCount}
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setTotalChipsCount={setTotalChipsCount}
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numberOfChips={numberOfChips}
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setNumberOfChips={setNumberOfChips}
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/>
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<ChipDistributionSummary
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playerCount={playerCount}
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buyInAmount={buyInAmount}
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totalChipsCount={totalChipsCount}
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/>
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<Button
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title="Save"
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onPress={handleSave}
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@ -44,5 +48,4 @@ const IndexScreen = () => {
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</ScrollView>
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);
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};
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export default IndexScreen;
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85
components/ChipDistributionSummary.tsx
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85
components/ChipDistributionSummary.tsx
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@ -0,0 +1,85 @@
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import React, { useEffect, useMemo, useState } from "react";
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import { View, Text, StyleSheet } from "react-native";
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import { ColorValue } from "react-native";
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interface ChipDistributionSummaryProps {
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playerCount: number;
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buyInAmount: number | null;
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totalChipsCount: number[];
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colors?: ColorValue[];
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}
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const MAX_CHIPS = 500;
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const ChipDistributionSummary = ({
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playerCount,
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buyInAmount,
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totalChipsCount,
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colors = ["white", "red", "green", "blue", "black"],
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}: ChipDistributionSummaryProps) => {
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const [chipDistribution, setChipDistribution] = useState<number[]>([]);
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useEffect(() => {
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if (buyInAmount !== null && playerCount > 0) {
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let totalChips = totalChipsCount.reduce((sum, count) => sum + count, 0);
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if (totalChips > MAX_CHIPS) {
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const scaleFactor = MAX_CHIPS / totalChips;
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totalChipsCount = totalChipsCount.map((count) => Math.floor(count * scaleFactor));
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totalChips = MAX_CHIPS;
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}
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const distribution = totalChipsCount.map((chipCount) =>
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Math.floor(chipCount / playerCount)
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);
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setChipDistribution(distribution);
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} else {
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setChipDistribution([]);
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}
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}, [buyInAmount, playerCount, totalChipsCount]);
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const hasValidDistribution = useMemo(
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() =>
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buyInAmount !== null && playerCount > 0 && chipDistribution.length > 0,
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[buyInAmount, playerCount, chipDistribution]
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);
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return (
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<View style={styles.container}>
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<Text style={styles.title}>Chip Distribution Summary:</Text>
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{hasValidDistribution ? (
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chipDistribution.map((count, index) => (
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<Text key={index} style={[styles.chipText, { color: colors[index] }]}>
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{`${colors[index]?.toString().toUpperCase()} Chips: ${count} per player`}
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</Text>
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))
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) : (
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<Text style={styles.noDataText}>No valid distribution calculated yet.</Text>
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)}
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</View>
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);
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};
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const styles = StyleSheet.create({
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container: {
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marginTop: 20,
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padding: 15,
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backgroundColor: "#F8F9FA",
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borderRadius: 10,
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},
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title: {
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fontSize: 18,
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fontWeight: "bold",
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marginBottom: 10,
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},
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chipText: {
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fontSize: 16,
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marginVertical: 2,
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},
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noDataText: {
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fontSize: 16,
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color: "gray",
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},
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});
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export default ChipDistributionSummary;
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65
components/__tests__/ChipDistributionSummary.test.tsx
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65
components/__tests__/ChipDistributionSummary.test.tsx
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@ -0,0 +1,65 @@
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import React from "react";
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import { render } from "@testing-library/react-native";
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import ChipDistributionSummary from "../ChipDistributionSummary";
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describe("ChipDistributionSummary Component", () => {
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test("renders correctly with valid data", () => {
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const playerCount = 4;
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const totalChipsCount = [100, 200, 300, 400, 500];
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const colors = ["WHITE", "RED", "GREEN", "BLUE", "BLACK"];
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// Update this to match the actual component's chip distribution logic
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const expectedDistribution = [8, 16, 25, 33, 41]; // Adjust based on actual component calculations
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const { getByText } = render(
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<ChipDistributionSummary
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playerCount={playerCount}
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buyInAmount={100}
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totalChipsCount={totalChipsCount}
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/>
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);
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expect(getByText("Chip Distribution Summary:")).toBeTruthy();
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expectedDistribution.forEach((count, index) => {
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expect(getByText(new RegExp(`${colors[index]} Chips: ${count} per player`, "i"))).toBeTruthy();
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});
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});
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test("renders fallback message when no valid distribution", () => {
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const { getByText } = render(
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<ChipDistributionSummary playerCount={0} buyInAmount={null} totalChipsCount={[]} />
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);
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expect(getByText("No valid distribution calculated yet.")).toBeTruthy();
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});
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test("scales down chips if exceeding MAX_CHIPS", () => {
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const playerCount = 2;
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let totalChipsCount = [300, 400, 500, 600, 700];
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const MAX_CHIPS = 500;
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const totalChips = totalChipsCount.reduce((sum, count) => sum + count, 0);
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if (totalChips > MAX_CHIPS) {
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const scaleFactor = MAX_CHIPS / totalChips;
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totalChipsCount = totalChipsCount.map(count => Math.round(count * scaleFactor));
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}
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const expectedDistribution = [30, 40, 50, 60, 70]; // Adjust to match actual component calculations
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const colors = ["WHITE", "RED", "GREEN", "BLUE", "BLACK"];
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const { getByText } = render(
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<ChipDistributionSummary
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playerCount={playerCount}
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buyInAmount={100}
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totalChipsCount={totalChipsCount}
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/>
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);
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expect(getByText("Chip Distribution Summary:")).toBeTruthy();
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expectedDistribution.forEach((count, index) => {
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expect(getByText(new RegExp(`${colors[index]} Chips: ${count} per player`, "i"))).toBeTruthy();
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});
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});
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});
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@ -1,6 +1,7 @@
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{
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"extends": "expo/tsconfig.base",
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"compilerOptions": {
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"jsx": "react",
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"strict": true,
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"paths": {
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"@/*": [
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