Displaying Chip value contribution

This commit is contained in:
vutukuri15 2025-02-15 19:56:41 -08:00
parent ab1d886733
commit d9a835c315

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@ -1,4 +1,4 @@
import React, { useEffect, useMemo, useState } from "react";
import React, { useEffect, useState } from "react";
import { View, Text, StyleSheet } from "react-native";
import { ColorValue } from "react-native";
@ -9,8 +9,6 @@ interface ChipDistributionSummaryProps {
colors?: ColorValue[];
}
const MAX_CHIPS = 500;
const ChipDistributionSummary = ({
playerCount,
buyInAmount,
@ -20,41 +18,135 @@ const ChipDistributionSummary = ({
const [chipDistribution, setChipDistribution] = useState<number[]>([]);
useEffect(() => {
if (buyInAmount !== null && playerCount > 0) {
let totalChips = totalChipsCount.reduce((sum, count) => sum + count, 0);
if (totalChips > MAX_CHIPS) {
const scaleFactor = MAX_CHIPS / totalChips;
totalChipsCount = totalChipsCount.map((count) => Math.floor(count * scaleFactor));
totalChips = MAX_CHIPS;
if (
buyInAmount !== null &&
playerCount > 0 &&
totalChipsCount.every((chips) => chips > 0)
) {
const chipValues = [0.05, 0.25, 1, 2.5, 5]; // Chip values: white, red, green, blue, black
let distribution = [0, 0, 0, 0, 0]; // Number of chips per player for each color
let remainingValue = buyInAmount;
let remainingChips = [...totalChipsCount]; // Make a copy of the available chips
console.log("Starting distribution with buy-in amount:", buyInAmount);
console.log("Player count:", playerCount);
console.log("Remaining value to distribute:", remainingValue);
console.log("Available chips:", remainingChips);
// Step 1: Distribute chips from highest to lowest denomination
for (let i = chipValues.length - 1; i >= 0; i--) {
const chipValue = chipValues[i];
const availableChips = remainingChips[i];
console.log(`Attempting to distribute ${chipValue} chips`);
// Calculate how many chips we can distribute to each player
const maxChipsPerPlayer = Math.min(
Math.floor(remainingValue / chipValue), // Max chips based on remaining value
Math.floor(availableChips / playerCount) // Max chips based on availability
);
console.log(
`Max chips per player for ${chipValue} value: ${maxChipsPerPlayer}`
);
if (maxChipsPerPlayer > 0) {
// Distribute the chips
const chipsToDistribute = Math.min(
maxChipsPerPlayer,
Math.floor(remainingValue / chipValue)
);
distribution[i] = chipsToDistribute;
remainingValue -= chipsToDistribute * chipValue; // Subtract the value of these chips
remainingChips[i] -= chipsToDistribute * playerCount; // Update remaining chips
console.log(
`Distributed ${chipsToDistribute} chips of ${chipValue} value`
);
}
if (remainingValue <= 0) break; // Stop once the required value is met
}
const distribution = totalChipsCount.map((chipCount) =>
Math.floor(chipCount / playerCount)
console.log("Remaining value after distribution:", remainingValue);
console.log("Remaining chips:", remainingChips);
// Step 2: Handle the remaining value with smaller denominations if necessary
if (remainingValue > 0) {
for (let i = 0; i < chipValues.length; i++) {
const chipValue = chipValues[i];
const availableChips = remainingChips[i];
const maxChipsPerPlayer = Math.min(
Math.floor(remainingValue / chipValue), // Max chips based on remaining value
Math.floor(availableChips / playerCount) // Max chips based on availability
);
console.log(
`Attempting to distribute ${chipValue} chips (remaining value: ${remainingValue})`
);
if (maxChipsPerPlayer > 0) {
const chipsToDistribute = Math.min(
maxChipsPerPlayer,
Math.floor(remainingValue / chipValue)
);
distribution[i] += chipsToDistribute;
remainingValue -= chipsToDistribute * chipValue; // Subtract the value of these chips
remainingChips[i] -= chipsToDistribute * playerCount; // Update remaining chips
console.log(
`Distributed ${chipsToDistribute} chips of ${chipValue} value`
);
}
if (remainingValue <= 0) break; // Stop if the remaining value is fulfilled
}
}
console.log("Remaining value after distribution:", remainingValue);
console.log("Final chip distribution:", distribution);
// Step 3: Adjust distribution to ensure no player gets more chips than available
distribution = distribution.map((chipCount, i) =>
Math.min(chipCount, Math.floor(totalChipsCount[i] / playerCount))
);
// Step 4: Check if total value distributed per player matches the buy-in
const totalDistributedValue = distribution.reduce(
(total, chips, index) => total + chips * chipValues[index],
0
);
console.log("Total distributed value:", totalDistributedValue);
// If total distributed value doesn't match, reset distribution
if (totalDistributedValue !== buyInAmount) {
console.log("Mismatch in distributed value, resetting distribution.");
distribution = [0, 0, 0, 0, 0];
}
setChipDistribution(distribution);
} else {
setChipDistribution([]);
}
}, [buyInAmount, playerCount, totalChipsCount]);
const hasValidDistribution = useMemo(
() =>
buyInAmount !== null && playerCount > 0 && chipDistribution.length > 0,
[buyInAmount, playerCount, chipDistribution]
);
return (
<View style={styles.container}>
<Text style={styles.title}>Chip Distribution Summary:</Text>
{hasValidDistribution ? (
{chipDistribution.length > 0 ? (
chipDistribution.map((count, index) => (
<Text key={index} style={[styles.chipText, { color: colors[index] }]}>
{`${colors[index]?.toString().toUpperCase()} Chips: ${count} per player`}
<Text key={index} style={[styles.chipText, { color: colors[index] }]}>
{`${colors[index]?.toString().toUpperCase()} Chips: ${count} per player`}
</Text>
))
) : (
<Text style={styles.noDataText}>No valid distribution calculated yet.</Text>
<Text style={styles.noDataText}>
No valid distribution calculated yet.
</Text>
)}
</View>
);
@ -82,4 +174,4 @@ const styles = StyleSheet.create({
},
});
export default ChipDistributionSummary;
export default ChipDistributionSummary;