import React, { useEffect, useMemo, useState } from "react"; import { View, Text, StyleSheet } from "react-native"; import { ColorValue } from "react-native"; interface ChipDistributionSummaryProps { playerCount: number; buyInAmount: number; totalChipsCount: number[]; colors?: ColorValue[]; } const ChipDistributionSummary = ({ playerCount, buyInAmount, totalChipsCount, colors = ["white", "red", "green", "blue", "black"], }: ChipDistributionSummaryProps) => { const validDenominations: validDenomination[] = [ 0.05, 0.1, 0.25, 0.5, 1, 2, 2.5, 5, 10, 20, 50, 100, ]; const [denominations, setDenominations] = useState([]); const [distributions, setDistributions] = useState([]); type validDenomination = | 0.05 | 0.1 | 0.25 | 0.5 | 1 | 2 | 2.5 | 5 | 10 | 20 | 50 | 100; // Re-organize the inputs in a map for convience const chipMap: Map = useMemo(() => { const m: Map = new Map(); totalChipsCount.map((v, i) => { m.set(colors[i], v); }); return m; }, [playerCount, buyInAmount, totalChipsCount]); // Return the closest (but lower) valid denomination to the target const findFloorDenomination = (target: number): validDenomination => { let current: validDenomination = validDenominations[0]; validDenominations.forEach((value, index) => { if (value < target) current = value; }); return current; }; // Bound for the value of the highest chip // This is somewhat arbitray, but 1/3 to 1/4 is reasonable depending on the number of colors. const maxDenomination = useMemo(() => { if (chipMap.size > 3) { return findFloorDenomination(buyInAmount / 3); } else { return findFloorDenomination(buyInAmount / 4); } }, [chipMap]); // Total value of the pot const potValue = useMemo( () => buyInAmount * playerCount, [buyInAmount, playerCount] ); // The total value of all chips distributed to a single player. Ideally should be equal to buyInAmount const totalValue = useMemo(() => { let value = 0; for (let i = 0; i < totalChipsCount.length; i++) { value += distributions[i] * denominations[i]; } return value; }, [distributions, denominations]); // Maximum quantity of each chip color which may be distributed to a single player before running out const maxPossibleDistribution = useMemo( () => totalChipsCount.map((v) => Math.floor(v / playerCount)), [totalChipsCount, playerCount] ); // Redenominate the chips in case of failure to properly distribute. // Move the shuffle index to the next lowest denomination, and keep all else same const redenominate = ( invalidDenomination: validDenomination[], shuffleIndex: number ): validDenomination[] => { let moved = false; const newDenomination: validDenomination[] = []; for (let i = invalidDenomination.length - 1; i >= 0; i--) { if (i > shuffleIndex) { newDenomination.push(invalidDenomination[i]); } else if (i == shuffleIndex) { newDenomination.push(invalidDenomination[i]); } else if (i < shuffleIndex && !moved) { const nextLowestDenominationIndex = Math.max( validDenominations.indexOf(invalidDenomination[i]) - 1, 0 ); newDenomination.push(validDenominations[nextLowestDenominationIndex]); moved = true; } else { newDenomination.push(invalidDenomination[i]); } } newDenomination.reverse(); return newDenomination; }; useEffect(() => { let testDenomination: validDenomination[] = []; const numColors = chipMap.size; const testDistribution: number[] = []; for (let i = 0; i < numColors; ++i) { testDistribution.push(0); } let numColorsRemaining = numColors; testDenomination.push(maxDenomination); numColorsRemaining -= 1; let currentDenominationIndex: number = validDenominations.indexOf(maxDenomination); while (numColorsRemaining > 0) { numColorsRemaining -= 1; currentDenominationIndex -= 1; const currentDemoniation = validDenominations[currentDenominationIndex]; testDenomination.push(currentDemoniation); } testDenomination.reverse(); let remainingValue = buyInAmount; let fail = true; let failCount = 0; while (fail && failCount < 1) { let stop = false; while (remainingValue > 0 && !stop) { let distributed = false; for (let i = numColors - 1; i >= 0; i = i - 1) { if (testDistribution[i] < maxPossibleDistribution[i]) { if (remainingValue >= testDenomination[i]) { testDistribution[i] = testDistribution[i] + 1; remainingValue = remainingValue - testDenomination[i]; distributed = true; } } } if (distributed == false) { stop = true; } } if (remainingValue !== 0) { const redenominateIndex = failCount % numColors; testDenomination = redenominate(testDenomination, redenominateIndex); failCount += 1; fail = true; } else { fail = false; } } setDenominations(testDenomination); setDistributions(testDistribution); }, [chipMap, maxDenomination, buyInAmount, playerCount]); return ( Distribution & Denomination ${potValue} Pot {totalChipsCount.map((_, index) => ( {distributions[index]} chips: ${denominations[index]} each ))} Total Value:{totalValue} ); }; const styles = StyleSheet.create({ container: { marginTop: 20, padding: 15, borderRadius: 10, display: "flex", alignItems: "center", }, title: { fontSize: 18, fontWeight: "bold", marginBottom: 10, }, subTitle: { fontSize: 16, color: "gray", fontWeight: "bold", marginBottom: 10, }, chipContainer: { marginTop: 10, }, chipRow: { display: "flex", flexDirection: "row", justifyContent: "center", gap: 10, }, chipText: { fontSize: 20, marginVertical: 2, fontWeight: "bold", }, whiteShadow: { textShadowColor: "black", textShadowOffset: { width: 0, height: 0 }, textShadowRadius: 10, }, noDataText: { fontSize: 16, color: "gray", }, }); export default ChipDistributionSummary;