114 lines
4.2 KiB
TypeScript
114 lines
4.2 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import { ScrollView, Text, Alert, Button } from "react-native";
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import PlayerSelector from "@/components/PlayerSelector";
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import BuyInSelector from "@/components/BuyInSelector";
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import ChipsSelector from "@/components/ChipsSelector";
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import ChipDistributionSummary from "@/components/ChipDistributionSummary";
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import ChipDetection from "@/components/ChipDetection";
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import { saveState, loadState } from "@/components/CalculatorState";
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import { savePersistentState, loadPersistentState } from "@/components/PersistentState";
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export enum COLORS {
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"white",
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"red",
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"green",
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"blue",
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"black",
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}
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const IndexScreen: React.FC = () => {
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const [playerCount, setPlayerCount] = useState(2);
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const [buyInAmount, setBuyInAmount] = useState<number>(20);
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const [numberOfChips, setNumberOfChips] = useState<number>(5);
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const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
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// Load persistent data on startup
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useEffect(() => {
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const loadPersistentData = async () => {
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try {
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console.log("Loading persistent game state...");
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const savedState = await loadPersistentState();
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if (savedState) {
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console.log("Persistent state restored:", savedState);
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setPlayerCount(savedState.playerCount);
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setBuyInAmount(savedState.buyInAmount);
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setNumberOfChips(savedState.numberOfChips);
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setTotalChipsCount(savedState.totalChipsCount);
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} else {
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console.log("No persistent state found.");
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}
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} catch (error) {
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console.error("Error loading persistent state:", error);
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}
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};
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loadPersistentData();
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}, []);
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// Save game state to selected slot
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const handleSave = async (slot: "SLOT1" | "SLOT2") => {
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if (buyInAmount === null) {
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Alert.alert("Error", "Please select a valid buy-in amount");
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return;
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}
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const state = { playerCount, buyInAmount, numberOfChips, totalChipsCount };
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try {
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await saveState(slot, state);
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await savePersistentState(state);
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console.log(`Game state saved to ${slot}:`, state);
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Alert.alert("Success", `State saved to ${slot}`);
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} catch (error) {
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console.error("Error saving state:", error);
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Alert.alert("Error", "Failed to save state.");
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}
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};
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// Load game state from selected slot
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const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
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try {
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const loadedState = await loadState(slot);
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if (loadedState) {
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setPlayerCount(loadedState.playerCount);
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setBuyInAmount(loadedState.buyInAmount);
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setNumberOfChips(loadedState.numberOfChips);
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setTotalChipsCount(loadedState.totalChipsCount);
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await savePersistentState(loadedState);
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console.log(`Game state loaded from ${slot}:`, loadedState);
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Alert.alert("Success", `State loaded from ${slot}`);
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} else {
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Alert.alert("Info", "No saved state found.");
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}
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} catch (error) {
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console.error("Error loading state:", error);
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Alert.alert("Error", "Failed to load state.");
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}
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};
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return (
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<ScrollView contentContainerStyle={{ padding: 20, flexGrow: 1 }}>
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<PlayerSelector playerCount={playerCount} setPlayerCount={setPlayerCount} />
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<BuyInSelector setBuyInAmount={setBuyInAmount} />
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<ChipDetection updateChipCount={(chipData) => {
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const chipCountArray = Object.values(chipData);
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setTotalChipsCount(chipCountArray);
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}} />
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<ChipsSelector
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totalChipsCount={totalChipsCount}
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setTotalChipsCount={setTotalChipsCount}
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numberOfChips={numberOfChips}
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setNumberOfChips={setNumberOfChips}
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/>
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<ChipDistributionSummary
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playerCount={playerCount}
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buyInAmount={buyInAmount}
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totalChipsCount={totalChipsCount}
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/>
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<Button title="Save to Slot 1" onPress={() => handleSave("SLOT1")} disabled={buyInAmount === null} />
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<Button title="Save to Slot 2" onPress={() => handleSave("SLOT2")} disabled={buyInAmount === null} />
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<Button title="Load from Slot 1" onPress={() => handleLoad("SLOT1")} />
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<Button title="Load from Slot 2" onPress={() => handleLoad("SLOT2")} />
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</ScrollView>
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);
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};
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export default IndexScreen; |