poker-chips-helper/app/index.tsx
2025-02-25 23:54:00 -08:00

114 lines
4.2 KiB
TypeScript

import React, { useState, useEffect } from "react";
import { ScrollView, Text, Alert, Button } from "react-native";
import PlayerSelector from "@/components/PlayerSelector";
import BuyInSelector from "@/components/BuyInSelector";
import ChipsSelector from "@/components/ChipsSelector";
import ChipDistributionSummary from "@/components/ChipDistributionSummary";
import ChipDetection from "@/components/ChipDetection";
import { saveState, loadState } from "@/components/CalculatorState";
import { savePersistentState, loadPersistentState } from "@/components/PersistentState";
export enum COLORS {
"white",
"red",
"green",
"blue",
"black",
}
const IndexScreen: React.FC = () => {
const [playerCount, setPlayerCount] = useState(2);
const [buyInAmount, setBuyInAmount] = useState<number>(20);
const [numberOfChips, setNumberOfChips] = useState<number>(5);
const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
// Load persistent data on startup
useEffect(() => {
const loadPersistentData = async () => {
try {
console.log("Loading persistent game state...");
const savedState = await loadPersistentState();
if (savedState) {
console.log("Persistent state restored:", savedState);
setPlayerCount(savedState.playerCount);
setBuyInAmount(savedState.buyInAmount);
setNumberOfChips(savedState.numberOfChips);
setTotalChipsCount(savedState.totalChipsCount);
} else {
console.log("No persistent state found.");
}
} catch (error) {
console.error("Error loading persistent state:", error);
}
};
loadPersistentData();
}, []);
// Save game state to selected slot
const handleSave = async (slot: "SLOT1" | "SLOT2") => {
if (buyInAmount === null) {
Alert.alert("Error", "Please select a valid buy-in amount");
return;
}
const state = { playerCount, buyInAmount, numberOfChips, totalChipsCount };
try {
await saveState(slot, state);
await savePersistentState(state);
console.log(`Game state saved to ${slot}:`, state);
Alert.alert("Success", `State saved to ${slot}`);
} catch (error) {
console.error("Error saving state:", error);
Alert.alert("Error", "Failed to save state.");
}
};
// Load game state from selected slot
const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
try {
const loadedState = await loadState(slot);
if (loadedState) {
setPlayerCount(loadedState.playerCount);
setBuyInAmount(loadedState.buyInAmount);
setNumberOfChips(loadedState.numberOfChips);
setTotalChipsCount(loadedState.totalChipsCount);
await savePersistentState(loadedState);
console.log(`Game state loaded from ${slot}:`, loadedState);
Alert.alert("Success", `State loaded from ${slot}`);
} else {
Alert.alert("Info", "No saved state found.");
}
} catch (error) {
console.error("Error loading state:", error);
Alert.alert("Error", "Failed to load state.");
}
};
return (
<ScrollView contentContainerStyle={{ padding: 20, flexGrow: 1 }}>
<PlayerSelector playerCount={playerCount} setPlayerCount={setPlayerCount} />
<BuyInSelector setBuyInAmount={setBuyInAmount} />
<ChipDetection updateChipCount={(chipData) => {
const chipCountArray = Object.values(chipData);
setTotalChipsCount(chipCountArray);
}} />
<ChipsSelector
totalChipsCount={totalChipsCount}
setTotalChipsCount={setTotalChipsCount}
numberOfChips={numberOfChips}
setNumberOfChips={setNumberOfChips}
/>
<ChipDistributionSummary
playerCount={playerCount}
buyInAmount={buyInAmount}
totalChipsCount={totalChipsCount}
/>
<Button title="Save to Slot 1" onPress={() => handleSave("SLOT1")} disabled={buyInAmount === null} />
<Button title="Save to Slot 2" onPress={() => handleSave("SLOT2")} disabled={buyInAmount === null} />
<Button title="Load from Slot 1" onPress={() => handleLoad("SLOT1")} />
<Button title="Load from Slot 2" onPress={() => handleLoad("SLOT2")} />
</ScrollView>
);
};
export default IndexScreen;