poker-chips-helper/app/index.tsx
2025-02-28 11:19:22 -08:00

197 lines
5.9 KiB
TypeScript

import React, { useState, useEffect } from "react";
import {
ScrollView,
Text,
Alert,
Button,
View,
StyleSheet,
} from "react-native";
import PlayerSelector from "@/components/PlayerSelector";
import BuyInSelector from "@/components/BuyInSelector";
import ChipsSelector from "@/components/ChipsSelector";
import ChipDistributionSummary from "@/components/ChipDistributionSummary";
import ChipDetection from "@/components/ChipDetection";
import CurrencySelector from "@/components/CurrencySelector";
import { saveState, loadState } from "@/components/CalculatorState";
import {
savePersistentState,
loadPersistentState,
} from "@/components/PersistentState";
// Your existing states
export enum COLORS {
"white",
"red",
"green",
"blue",
"black",
}
const IndexScreen: React.FC = () => {
const [playerCount, setPlayerCount] = useState(2);
const [buyInAmount, setBuyInAmount] = useState<number>(20);
const [numberOfChips, setNumberOfChips] = useState<number>(5);
const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
const [selectedCurrency, setSelectedCurrency] = useState<string>("$");
const [isSettingsVisible, setIsSettingsVisible] = useState(false);
// Load persistent data on startup
useEffect(() => {
const loadPersistentData = async () => {
try {
console.log("Loading persistent game state...");
const savedState = await loadPersistentState();
if (savedState) {
console.log("Persistent state restored:", savedState);
setPlayerCount(savedState.playerCount || 2); // Use defaults if missing
setBuyInAmount(savedState.buyInAmount || 20); // Use defaults if missing
setNumberOfChips(savedState.numberOfChips || 5); // Use defaults if missing
setTotalChipsCount(savedState.totalChipsCount || []); // Use defaults if missing
setSelectedCurrency(savedState.selectedCurrency || "$"); // Restore the selected currency, defaulting to "$" if not available
} else {
console.log("No persistent state found, using defaults.");
}
} catch (error) {
console.error("Error loading persistent state:", error);
}
};
loadPersistentData();
}, []);
const handleSave = async (slot: "SLOT1" | "SLOT2") => {
if (buyInAmount === null) {
Alert.alert("Error", "Please select a valid buy-in amount");
return;
}
const state = {
playerCount,
buyInAmount,
numberOfChips,
totalChipsCount,
selectedCurrency,
};
try {
await saveState(slot, state);
await savePersistentState(state);
console.log(`Game state saved to ${slot}:`, state);
Alert.alert("Success", `State saved to ${slot}`);
} catch (error) {
console.error("Error saving state:", error);
Alert.alert("Error", "Failed to save state.");
}
};
const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
try {
const loadedState = await loadState(slot);
if (loadedState) {
setPlayerCount(loadedState.playerCount);
setBuyInAmount(loadedState.buyInAmount);
setNumberOfChips(loadedState.numberOfChips);
setTotalChipsCount(loadedState.totalChipsCount);
setSelectedCurrency(loadedState.selectedCurrency || "$");
await savePersistentState(loadedState);
console.log(`Game state loaded from ${slot}:`, loadedState);
Alert.alert("Success", `State loaded from ${slot}`);
} else {
Alert.alert("Info", "No saved state found.");
}
} catch (error) {
console.error("Error loading state:", error);
Alert.alert("Error", "Failed to load state.");
}
};
return (
<ScrollView contentContainerStyle={{ padding: 20, flexGrow: 1 }}>
<View style={styles.header}>
<Text style={styles.headerTitle}>Poker Chips Helper</Text>
<Button
title="Settings"
onPress={() => setIsSettingsVisible(!isSettingsVisible)}
/>
</View>
{isSettingsVisible && (
<View style={styles.settingsContainer}>
<Text style={styles.settingTitle}>Currency Selector</Text>
<CurrencySelector
selectedCurrency={selectedCurrency}
setSelectedCurrency={setSelectedCurrency}
/>
</View>
)}
<PlayerSelector
playerCount={playerCount}
setPlayerCount={setPlayerCount}
/>
<BuyInSelector
selectedCurrency={selectedCurrency}
setBuyInAmount={setBuyInAmount}
/>
<ChipDetection
updateChipCount={(chipData) => {
const chipCountArray = Object.values(chipData);
setTotalChipsCount(chipCountArray);
}}
/>
<ChipsSelector
totalChipsCount={totalChipsCount}
setTotalChipsCount={setTotalChipsCount}
numberOfChips={numberOfChips}
setNumberOfChips={setNumberOfChips}
/>
<ChipDistributionSummary
playerCount={playerCount}
buyInAmount={buyInAmount}
totalChipsCount={totalChipsCount}
selectedCurrency={selectedCurrency}
/>
<Button
title="Save to Slot 1"
onPress={() => handleSave("SLOT1")}
disabled={buyInAmount === null}
/>
<Button
title="Save to Slot 2"
onPress={() => handleSave("SLOT2")}
disabled={buyInAmount === null}
/>
<Button title="Load from Slot 1" onPress={() => handleLoad("SLOT1")} />
<Button title="Load from Slot 2" onPress={() => handleLoad("SLOT2")} />
</ScrollView>
);
};
const styles = StyleSheet.create({
header: {
flexDirection: "row",
justifyContent: "space-between",
alignItems: "center",
marginBottom: 20,
},
headerTitle: {
fontSize: 24,
fontWeight: "bold",
},
settingsContainer: {
marginBottom: 20,
padding: 10,
backgroundColor: "#f5f5f5",
borderRadius: 5,
},
settingTitle: {
fontSize: 18,
fontWeight: "bold",
marginBottom: 10,
},
});
export default IndexScreen;