199 lines
5.8 KiB
TypeScript
199 lines
5.8 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import {
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ScrollView,
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Text,
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Alert,
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Button,
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View,
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StyleSheet,
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TouchableOpacity,
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} from "react-native";
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import Icon from "react-native-vector-icons/FontAwesome";
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import PlayerSelector from "@/components/PlayerSelector";
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import BuyInSelector from "@/components/BuyInSelector";
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import ChipsSelector from "@/components/ChipsSelector";
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import ChipDistributionSummary from "@/components/ChipDistributionSummary";
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import ChipDetection from "@/components/ChipDetection";
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import CurrencySelector from "@/components/CurrencySelector";
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import { saveState, loadState } from "@/components/CalculatorState";
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import {
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savePersistentState,
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loadPersistentState,
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} from "@/components/PersistentState";
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export enum COLORS {
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"white",
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"red",
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"green",
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"blue",
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"black",
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}
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const IndexScreen: React.FC = () => {
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const [playerCount, setPlayerCount] = useState(2);
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const [buyInAmount, setBuyInAmount] = useState<number>(20);
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const [numberOfChips, setNumberOfChips] = useState<number>(5);
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const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
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const [selectedCurrency, setSelectedCurrency] = useState<string>("$");
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const [isSettingsVisible, setIsSettingsVisible] = useState(false);
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useEffect(() => {
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const loadPersistentData = async () => {
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try {
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console.log("Loading persistent game state...");
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const savedState = await loadPersistentState();
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if (savedState) {
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console.log("Persistent state restored:", savedState);
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setPlayerCount(savedState.playerCount || 2);
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setBuyInAmount(savedState.buyInAmount || 20);
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setNumberOfChips(savedState.numberOfChips || 5);
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setTotalChipsCount(savedState.totalChipsCount || []);
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setSelectedCurrency(savedState.selectedCurrency || "$");
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} else {
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console.log("No persistent state found, using defaults.");
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}
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} catch (error) {
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console.error("Error loading persistent state:", error);
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}
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};
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loadPersistentData();
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}, []);
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const handleSave = async (slot: "SLOT1" | "SLOT2") => {
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if (buyInAmount === null) {
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Alert.alert("Error", "Please select a valid buy-in amount");
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return;
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}
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const state = {
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playerCount,
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buyInAmount,
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numberOfChips,
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totalChipsCount,
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selectedCurrency,
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};
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try {
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await saveState(slot, state);
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await savePersistentState(state);
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console.log(`Game state saved to ${slot}:`, state);
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Alert.alert("Success", `State saved to ${slot}`);
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} catch (error) {
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console.error("Error saving state:", error);
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Alert.alert("Error", "Failed to save state.");
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}
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};
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const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
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try {
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const loadedState = await loadState(slot);
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if (loadedState) {
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setPlayerCount(loadedState.playerCount);
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setBuyInAmount(loadedState.buyInAmount);
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setNumberOfChips(loadedState.numberOfChips);
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setTotalChipsCount(loadedState.totalChipsCount);
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setSelectedCurrency(loadedState.selectedCurrency || "$");
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await savePersistentState(loadedState);
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console.log(`Game state loaded from ${slot}:`, loadedState);
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Alert.alert("Success", `State loaded from ${slot}`);
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} else {
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Alert.alert("Info", "No saved state found.");
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}
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} catch (error) {
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console.error("Error loading state:", error);
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Alert.alert("Error", "Failed to load state.");
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}
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};
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return (
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<ScrollView contentContainerStyle={{ padding: 20, flexGrow: 1 }}>
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<View style={styles.header}>
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<TouchableOpacity
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onPress={() => setIsSettingsVisible(!isSettingsVisible)}
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>
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<Text>
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<Icon name="cog" size={30} color="black" />
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</Text>
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</TouchableOpacity>
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</View>
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{isSettingsVisible && (
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<View style={styles.settingsContainer}>
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<CurrencySelector
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selectedCurrency={selectedCurrency}
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setSelectedCurrency={setSelectedCurrency}
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/>
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</View>
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)}
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<PlayerSelector
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playerCount={playerCount}
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setPlayerCount={setPlayerCount}
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/>
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<BuyInSelector
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selectedCurrency={selectedCurrency}
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setBuyInAmount={setBuyInAmount}
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/>
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<ChipDetection
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updateChipCount={(chipData) => {
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const chipCountArray = Object.values(chipData);
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setTotalChipsCount(chipCountArray);
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}}
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/>
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<ChipsSelector
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totalChipsCount={totalChipsCount}
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setTotalChipsCount={setTotalChipsCount}
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numberOfChips={numberOfChips}
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setNumberOfChips={setNumberOfChips}
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/>
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<ChipDistributionSummary
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playerCount={playerCount}
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buyInAmount={buyInAmount}
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totalChipsCount={totalChipsCount}
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selectedCurrency={selectedCurrency}
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/>
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<View style={styles.buttonContainer}>
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<Button
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title="Save to Slot 1"
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onPress={() => handleSave("SLOT1")}
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disabled={buyInAmount === null}
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/>
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<Button
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title="Save to Slot 2"
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onPress={() => handleSave("SLOT2")}
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disabled={buyInAmount === null}
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/>
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<Button title="Load from Slot 1" onPress={() => handleLoad("SLOT1")} />
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<Button title="Load from Slot 2" onPress={() => handleLoad("SLOT2")} />
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</View>
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</ScrollView>
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);
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};
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const styles = StyleSheet.create({
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header: {
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flexDirection: "row",
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justifyContent: "flex-end",
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alignItems: "center",
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marginBottom: 20,
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},
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settingsContainer: {
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marginBottom: 20,
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padding: 10,
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backgroundColor: "#f5f5f5",
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borderRadius: 5,
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},
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settingTitle: {
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fontSize: 18,
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fontWeight: "bold",
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marginBottom: 10,
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},
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buttonContainer: {
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marginTop: 20,
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},
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});
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export default IndexScreen;
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