poker-chips-helper/app/index.tsx
2025-03-03 16:35:46 -08:00

225 lines
7.1 KiB
TypeScript

import React, { useState, useEffect, useContext, useMemo } from "react";
import { ScrollView, Alert } from "react-native";
import Button from "@/containers/Button";
import PlayerSelector from "@/components/PlayerSelector";
import BuyInSelector from "@/components/BuyInSelector";
import ChipsSelector from "@/components/ChipsSelector";
import ChipDistributionSummary from "@/components/ChipDistributionSummary";
import ChipDetection from "@/components/ChipDetection";
import CurrencySelector from "@/components/CurrencySelector";
import { saveState, loadState } from "@/components/CalculatorState";
import {
savePersistentState,
loadPersistentState,
} from "@/components/PersistentState";
import styles from "@/styles/styles";
import Section from "@/containers/Section";
import AppContext from "@/util/context";
import { Picker } from "@react-native-picker/picker";
import i18n from "@/i18n/i18n";
const IndexScreen: React.FC = () => {
const [playerCount, setPlayerCount] = useState(2);
const [buyInAmount, setBuyInAmount] = useState<number>(20);
const [numberOfChips, setNumberOfChips] = useState<number>(5);
const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
const [selectedCurrency, setSelectedCurrency] = useState<string>("$");
const [selectedLanguage, setSelectedLanguage] = useState<string>("en");
const context = useContext(AppContext);
const isSettingsVisible = useMemo(() => context.showSettings, [context]);
useEffect(() => {
const loadPersistentData = async () => {
try {
console.log("Loading persistent game state...");
const savedState = await loadPersistentState();
if (savedState) {
console.log("Persistent state restored:", savedState);
setPlayerCount(savedState.playerCount || 2);
setBuyInAmount(savedState.buyInAmount || 20);
setNumberOfChips(savedState.numberOfChips || 5);
setTotalChipsCount(savedState.totalChipsCount || []);
setSelectedCurrency(savedState.selectedCurrency || "$");
} else {
console.log("No persistent state found, using defaults.");
}
} catch (error) {
console.error("Error loading persistent state:", error);
}
};
loadPersistentData();
}, []);
const handleSave = async (slot: "SLOT1" | "SLOT2") => {
if (buyInAmount === null) {
Alert.alert(i18n.t("error"), i18n.t("please_select_valid_buyin"));
return;
}
const state = {
playerCount,
buyInAmount,
numberOfChips,
totalChipsCount,
selectedCurrency,
};
try {
await saveState(slot, state);
await savePersistentState(state);
console.log(`Game state saved to ${slot}:`, state);
Alert.alert(i18n.t("success"), i18n.t("state_saved", { slot })); // Fixed interpolation
} catch (error) {
console.error("Error saving state:", error);
Alert.alert(i18n.t("error"), i18n.t("failed_to_save_state"));
}
};
const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
try {
const loadedState = await loadState(slot);
if (loadedState) {
setPlayerCount(loadedState.playerCount);
setBuyInAmount(loadedState.buyInAmount);
setNumberOfChips(loadedState.numberOfChips);
setTotalChipsCount(loadedState.totalChipsCount);
setSelectedCurrency(loadedState.selectedCurrency || "$");
await savePersistentState(loadedState);
console.log(`Game state loaded from ${slot}:`, loadedState);
Alert.alert(i18n.t("success"), i18n.t("state_loaded_from", { slot })); // Fixed interpolation
} else {
Alert.alert(i18n.t("info"), i18n.t("no_saved_state_found"));
}
} catch (error) {
console.error("Error loading state:", error);
Alert.alert(i18n.t("error"), i18n.t("failed_to_load_state"));
}
};
const handleLanguageChange = (language: string) => {
setSelectedLanguage(language);
i18n.changeLanguage(language);
};
return (
<ScrollView
style={styles.scrollView}
contentContainerStyle={styles.scrollViewContent}
>
{isSettingsVisible && (
<Section
title={i18n.t("select_language")}
iconName={"language"}
orientation="row"
>
<Picker
selectedValue={selectedLanguage}
onValueChange={handleLanguageChange}
style={styles.picker}
>
<Picker.Item label={i18n.t("english")} value="en" />
<Picker.Item label={i18n.t("spanish")} value="es" />
</Picker>
</Section>
)}
{isSettingsVisible && (
<Section
title={i18n.t("select_currency")}
iconName={"attach-money"}
orientation="row"
>
<CurrencySelector
selectedCurrency={selectedCurrency}
setSelectedCurrency={setSelectedCurrency}
/>
</Section>
)}
<Section
title={i18n.t("select_number_of_players")}
iconName={"people"}
orientation="row"
>
<PlayerSelector
playerCount={playerCount}
setPlayerCount={setPlayerCount}
/>
</Section>
<Section
title={i18n.t("select_buyin_amount")}
iconName={"monetization-on"}
>
<BuyInSelector
selectedCurrency={selectedCurrency}
setBuyInAmount={setBuyInAmount}
/>
</Section>
<Section
title={i18n.t("automatic_chip_detection")}
iconName={"camera-alt"}
>
<ChipDetection
updateChipCount={(chipData) => {
const chipCountArray = Object.values(chipData);
setTotalChipsCount(chipCountArray);
}}
/>
</Section>
<Section
title={i18n.t("manual_chip_adjustment")}
iconName={"account-balance"}
>
<ChipsSelector
totalChipsCount={totalChipsCount}
setTotalChipsCount={setTotalChipsCount}
numberOfChips={numberOfChips}
setNumberOfChips={setNumberOfChips}
/>
</Section>
<Section
title={i18n.t("distribution_and_denomination")}
iconName={"currency-exchange"}
>
<ChipDistributionSummary
playerCount={playerCount}
buyInAmount={buyInAmount}
totalChipsCount={totalChipsCount}
selectedCurrency={selectedCurrency}
/>
</Section>
<Section
title={i18n.t("save_and_load")}
iconName={"save"}
orientation="row"
>
<>
<Button
title={i18n.t("save_slot_1")}
onPress={() => handleSave("SLOT1")}
disabled={buyInAmount === null}
/>
<Button
title={i18n.t("save_slot_2")}
onPress={() => handleSave("SLOT2")}
disabled={buyInAmount === null}
/>
<Button
title={i18n.t("load_slot_1")}
onPress={() => handleLoad("SLOT1")}
/>
<Button
title={i18n.t("load_slot_2")}
onPress={() => handleLoad("SLOT2")}
/>
</>
</Section>
</ScrollView>
);
};
export default IndexScreen;