more work in progress on algorithm
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@ -4,6 +4,15 @@ import PlayerSelector from "@/components/PlayerSelector";
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import BuyInSelector from "@/components/BuyInSelector";
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import ChipsSelector from "@/components/ChipsSelector";
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import ChipDistributionSummary from "@/components/ChipDistributionSummary";
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export enum COLORS {
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"white",
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"red",
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"green",
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"blue",
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"black",
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}
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const IndexScreen = () => {
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const [playerCount, setPlayerCount] = useState(2);
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const [buyInAmount, setBuyInAmount] = useState<number>(20);
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@ -1,6 +1,7 @@
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import React, { useEffect, useMemo, useState } from "react";
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import { View, Text, StyleSheet } from "react-native";
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import { ColorValue } from "react-native";
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// import { COLORS } from "@/app";
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interface ChipDistributionSummaryProps {
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playerCount: number;
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@ -15,12 +16,25 @@ const ChipDistributionSummary = ({
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totalChipsCount,
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colors = ["white", "red", "green", "blue", "black"],
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}: ChipDistributionSummaryProps) => {
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// const [chipCountPerPlayer, setChipCountPerPlayer] = useState<
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// Record<string, { count: number; value: number }>
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// >({});
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const validDenominations = [
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const validDenominations: validDenomination[] = [
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0.05, 0.1, 0.25, 0.5, 1, 2, 2.5, 5, 10, 20, 50, 100,
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];
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const [denominations, setDenominations] = useState<validDenomination[]>([]);
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const [distributions, setDistributions] = useState<number[]>([]);
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type validDenomination =
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| 0.05
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| 0.1
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| 0.25
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| 0.5
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| 1
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| 2
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| 2.5
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| 5
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| 10
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| 20
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| 50
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| 100;
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// Re-organize the inputs in a map for convience
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const chipMap: Map<ColorValue, number> = useMemo(() => {
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@ -32,124 +46,131 @@ const ChipDistributionSummary = ({
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}, [playerCount, buyInAmount, totalChipsCount]);
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// Helper function to return the closest (but lower) valid denomination to the target
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const findFloorDenomination = (target: number) => {
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let current: number = validDenominations[0];
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const findFloorDenomination = (target: number): validDenomination => {
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let current: validDenomination = validDenominations[0];
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validDenominations.forEach((value, index) => {
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if (value < target) current = value;
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});
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return current;
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};
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// Bound for the value of the highest chip
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const maxDenomination = useMemo(() => {
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if (chipMap.size > 3) {
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return findFloorDenomination(buyInAmount / 2);
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return findFloorDenomination(buyInAmount / 3);
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} else {
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return findFloorDenomination(buyInAmount / 4);
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}
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}, [chipMap]);
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// Total value of the pot
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const totalValue = useMemo(
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() => buyInAmount * playerCount,
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[buyInAmount, playerCount]
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);
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// Maximum quantity of each chip which may be distributed to a single player before running out
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const maxPossibleDistribution = useMemo(
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() => totalChipsCount.map((v) => Math.floor(v / playerCount)),
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[totalChipsCount, playerCount]
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);
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function denominate(min: number, max: number, count: number = 4): number[] {
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if (max - min + 1 < count) {
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throw new Error(
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"Range is too small to generate the required number of unique values."
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);
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}
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const numbers = new Set<number>();
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while (numbers.size < count) {
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const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;
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numbers.add(randomNum);
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}
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// const denominations
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return Array.from(numbers);
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}
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useEffect(() => {
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const testDistribution: Map<ColorValue, number> = new Map();
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// const testDistribution: Map<ColorValue, number> = new Map();
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const testDenomination: validDenomination[] = [];
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const numColors = chipMap.size;
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testDistribution.set(colors[numColors - 1], maxDenomination);
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const maxDenominationIndex: number =
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const testDistribution: number[] = [];
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for (let i = 0; i < numColors; ++i) {
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testDistribution.push(0);
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}
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let numColorsRemaining = numColors;
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// testDistribution.set(colors[numColors - 1], maxDenomination);
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testDenomination.push(maxDenomination);
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numColorsRemaining -= 1;
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let currentDenominationIndex: number =
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validDenominations.indexOf(maxDenomination);
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console.log("test distribution", testDistribution);
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}, [chipMap, maxDenomination]);
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while (numColorsRemaining > 0) {
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numColorsRemaining -= 1;
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currentDenominationIndex -= 1;
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const currentDemoniation = validDenominations[currentDenominationIndex];
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testDenomination.push(currentDemoniation);
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}
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testDenomination.reverse();
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// useEffect(() => {
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// if (
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// buyInAmount !== null &&
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// playerCount > 0 &&
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// totalChipsCount.every((chips) => chips > 0)
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// ) {
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// const availableColors = Math.min(colors.length, 5);
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// let selectedChips: number[] = [];
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// let maxDenomination = buyInAmount / 2;
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console.log("BUY IN: ", buyInAmount);
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console.log("PLAYER COUNT ", playerCount);
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// // Select the denominations for available colors (up to 5 colors)
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// for (let i = validDenominations.length - 1; i >= 0; i--) {
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// if (
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// validDenominations[i] <= maxDenomination &&
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// selectedChips.length < availableColors
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// ) {
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// selectedChips.unshift(validDenominations[i]);
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// }
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// }
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// DISTRIBUTE
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let remainingValue = buyInAmount;
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const remainingChips = [...maxPossibleDistribution];
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console.log("\ntest Denomination", testDenomination);
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console.log("test distribution ", testDistribution);
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console.log("remainingChips", remainingChips);
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console.log("remaining value ", remainingValue);
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// // Ensure the selected chips are sorted from low to high denomination
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// selectedChips = selectedChips.sort((a, b) => a - b);
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//First distribute one of each chip to each player
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for (let i = numColors - 1; i >= 0; i--) {
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testDistribution[i] = testDistribution[i] + 1;
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remainingChips[i] = remainingChips[i] - 1;
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remainingValue = remainingValue - testDenomination[i];
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}
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console.log("\ntest Denomination", testDenomination);
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console.log("test distribution ", testDistribution);
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console.log("remainingChips", remainingChips);
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console.log("remaining value ", remainingValue);
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// let distribution = new Array(selectedChips.length).fill(0);
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// let remainingValue = buyInAmount;
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// let remainingChips = [...totalChipsCount.slice(0, selectedChips.length)];
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//Then, greedy approach to distribute remaining chips
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// // First pass: Distribute at least one chip of each selected denomination per player
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// for (let i = 0; i < selectedChips.length; i++) {
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// const chipValue = selectedChips[i];
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// if (remainingValue >= chipValue && remainingChips[i] >= playerCount) {
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// distribution[i] = 1;
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// remainingValue -= chipValue;
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// remainingChips[i] -= playerCount;
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// }
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// }
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// // Second pass: Distribute remaining buy-in amount fairly across chip colors
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// while (remainingValue > 0) {
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// let allocatedInRound = false;
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// for (let i = 0; i < selectedChips.length; i++) {
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// if (remainingValue <= 0) break;
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// const chipValue = selectedChips[i];
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// if (remainingChips[i] >= playerCount && remainingValue >= chipValue) {
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// distribution[i] += 1;
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// remainingValue -= chipValue;
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// remainingChips[i] -= playerCount;
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// allocatedInRound = true;
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// }
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// }
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// if (!allocatedInRound) break; // Prevent infinite loops
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// }
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// // Create a mapping from chip color names to chip counts and denominations
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// let chipMap: Record<string, { count: number; value: number }> = {};
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// for (let i = 0; i < selectedChips.length; i++) {
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// if (distribution[i] > 0) {
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// // Map denomination and color to chip count
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// chipMap[colors[i]] = {
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// count: distribution[i],
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// value: selectedChips[i],
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// };
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// }
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// }
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// setChipCountPerPlayer(chipMap);
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// } else {
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// setChipCountPerPlayer({});
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// }
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// }, [buyInAmount, playerCount, totalChipsCount, colors]);
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// while (remainingValue > 0) {
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// for (let i = numColors - 1; i >= 0; i--) {
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// if (remainingChips[i] > 0 && remainingValue > testDenomination[i]) {
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// testDistribution[i] = testDistribution[i] + 1;
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// remainingChips[i] = remainingChips[i] - 1;
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// remainingValue = remainingValue - testDenomination[i];
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// }
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// remainingValue = 0;
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// }
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// }
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console.log("\ntest Denomination", testDenomination);
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console.log("test distribution ", testDistribution);
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console.log("remainingChips", remainingChips);
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console.log("remaining value ", remainingValue);
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setDenominations(testDenomination);
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setDistributions(testDistribution);
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}, [chipMap, maxDenomination, buyInAmount, playerCount]);
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return (
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<View style={styles.container}>
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<Text style={styles.title}>Chip Distribution Summary:</Text>
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{/**Object.keys(chipCountPerPlayer).length > 0 ? (
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<View style={styles.chipContainer}>
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{Object.entries(chipCountPerPlayer).map(
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([color, { count, value }]) => (
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<Text style={styles.chipText} key={color}>
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{color.charAt(0).toUpperCase() + color.slice(1)} chips: {count}{" "}
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( ${value} each)
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</Text>
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)
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)}
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{colors.map((color, index) => (
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<View style={styles.chipContainer} key={index}>
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<Text style={styles.chipText}>
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{String(color).charAt(0).toUpperCase() + String(color).slice(1)}{" "}
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chips: {distributions[index]} ( ${denominations[index]} each)
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</Text>
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</View>
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) : (
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<Text style={styles.noDataText}>
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No valid distribution calculated yet.
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</Text>
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)**/}
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))}
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</View>
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);
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};
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