poker-chips-helper/components/ChipDistributionSummary.tsx
2025-02-21 18:17:07 -08:00

204 lines
6.1 KiB
TypeScript

import React, { useEffect, useMemo, useState } from "react";
import { View, Text, StyleSheet } from "react-native";
import { ColorValue } from "react-native";
// import { COLORS } from "@/app";
interface ChipDistributionSummaryProps {
playerCount: number;
buyInAmount: number;
totalChipsCount: number[];
colors?: ColorValue[];
}
const ChipDistributionSummary = ({
playerCount,
buyInAmount,
totalChipsCount,
colors = ["white", "red", "green", "blue", "black"],
}: ChipDistributionSummaryProps) => {
const validDenominations: validDenomination[] = [
0.05, 0.1, 0.25, 0.5, 1, 2, 2.5, 5, 10, 20, 50, 100,
];
const [denominations, setDenominations] = useState<validDenomination[]>([]);
const [distributions, setDistributions] = useState<number[]>([]);
type validDenomination =
| 0.05
| 0.1
| 0.25
| 0.5
| 1
| 2
| 2.5
| 5
| 10
| 20
| 50
| 100;
// Re-organize the inputs in a map for convience
const chipMap: Map<ColorValue, number> = useMemo(() => {
const m: Map<ColorValue, number> = new Map<ColorValue, number>();
totalChipsCount.map((v, i) => {
m.set(colors[i], v);
});
return m;
}, [playerCount, buyInAmount, totalChipsCount]);
// Helper function to return the closest (but lower) valid denomination to the target
const findFloorDenomination = (target: number): validDenomination => {
let current: validDenomination = validDenominations[0];
validDenominations.forEach((value, index) => {
if (value < target) current = value;
});
return current;
};
// Bound for the value of the highest chip
const maxDenomination = useMemo(() => {
if (chipMap.size > 3) {
return findFloorDenomination(buyInAmount / 3);
} else {
return findFloorDenomination(buyInAmount / 4);
}
}, [chipMap]);
// Total value of the pot
const totalValue = useMemo(
() => buyInAmount * playerCount,
[buyInAmount, playerCount]
);
// Maximum quantity of each chip which may be distributed to a single player before running out
const maxPossibleDistribution = useMemo(
() => totalChipsCount.map((v) => Math.floor(v / playerCount)),
[totalChipsCount, playerCount]
);
function denominate(min: number, max: number, count: number = 4): number[] {
if (max - min + 1 < count) {
throw new Error(
"Range is too small to generate the required number of unique values."
);
}
const numbers = new Set<number>();
while (numbers.size < count) {
const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;
numbers.add(randomNum);
}
// const denominations
return Array.from(numbers);
}
useEffect(() => {
// const testDistribution: Map<ColorValue, number> = new Map();
const testDenomination: validDenomination[] = [];
const numColors = chipMap.size;
const testDistribution: number[] = [];
for (let i = 0; i < numColors; ++i) {
testDistribution.push(0);
}
let numColorsRemaining = numColors;
// testDistribution.set(colors[numColors - 1], maxDenomination);
testDenomination.push(maxDenomination);
numColorsRemaining -= 1;
let currentDenominationIndex: number =
validDenominations.indexOf(maxDenomination);
while (numColorsRemaining > 0) {
numColorsRemaining -= 1;
currentDenominationIndex -= 1;
const currentDemoniation = validDenominations[currentDenominationIndex];
testDenomination.push(currentDemoniation);
}
testDenomination.reverse();
console.log("BUY IN: ", buyInAmount);
console.log("PLAYER COUNT ", playerCount);
// DISTRIBUTE
let remainingValue = buyInAmount;
const remainingChips = [...maxPossibleDistribution];
console.log("\ntest Denomination", testDenomination);
console.log("test distribution ", testDistribution);
console.log("remainingChips", remainingChips);
console.log("remaining value ", remainingValue);
//First distribute one of each chip to each player
for (let i = numColors - 1; i >= 0; i--) {
testDistribution[i] = testDistribution[i] + 1;
remainingChips[i] = remainingChips[i] - 1;
remainingValue = remainingValue - testDenomination[i];
}
console.log("\ntest Denomination", testDenomination);
console.log("test distribution ", testDistribution);
console.log("remainingChips", remainingChips);
console.log("remaining value ", remainingValue);
//Then, greedy approach to distribute remaining chips
// while (remainingValue > 0) {
// for (let i = numColors - 1; i >= 0; i--) {
// if (remainingChips[i] > 0 && remainingValue > testDenomination[i]) {
// testDistribution[i] = testDistribution[i] + 1;
// remainingChips[i] = remainingChips[i] - 1;
// remainingValue = remainingValue - testDenomination[i];
// }
// remainingValue = 0;
// }
// }
console.log("\ntest Denomination", testDenomination);
console.log("test distribution ", testDistribution);
console.log("remainingChips", remainingChips);
console.log("remaining value ", remainingValue);
setDenominations(testDenomination);
setDistributions(testDistribution);
}, [chipMap, maxDenomination, buyInAmount, playerCount]);
return (
<View style={styles.container}>
<Text style={styles.title}>Chip Distribution Summary:</Text>
{colors.map((color, index) => (
<View style={styles.chipContainer} key={index}>
<Text style={styles.chipText}>
{String(color).charAt(0).toUpperCase() + String(color).slice(1)}{" "}
chips: {distributions[index]} ( ${denominations[index]} each)
</Text>
</View>
))}
</View>
);
};
const styles = StyleSheet.create({
container: {
marginTop: 20,
padding: 15,
backgroundColor: "#F8F9FA",
borderRadius: 10,
},
title: {
fontSize: 18,
fontWeight: "bold",
marginBottom: 10,
},
chipContainer: {
marginTop: 10,
},
chipText: {
fontSize: 16,
marginVertical: 2,
},
noDataText: {
fontSize: 16,
color: "gray",
},
});
export default ChipDistributionSummary;