Merge pull request #38 from djwesty/MantashaNoyela/27
Restores the previous state when reopened
This commit is contained in:
commit
25dc61006b
@ -1,11 +1,12 @@
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import React, { useState, useEffect } from "react";
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import { ScrollView, Alert, Button } from "react-native";
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import { ScrollView, Text, Alert, Button } from "react-native";
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import PlayerSelector from "@/components/PlayerSelector";
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import BuyInSelector from "@/components/BuyInSelector";
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import ChipsSelector from "@/components/ChipsSelector";
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import ChipDistributionSummary from "@/components/ChipDistributionSummary";
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import ChipDetection from "@/components/ChipDetection";
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import { saveState, loadState } from "@/components/CalculatorState";
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import { savePersistentState, loadPersistentState } from "@/components/PersistentState";
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export enum COLORS {
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"white",
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@ -21,52 +22,76 @@ const IndexScreen: React.FC = () => {
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const [numberOfChips, setNumberOfChips] = useState<number>(5);
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const [totalChipsCount, setTotalChipsCount] = useState<number[]>([]);
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// Load persistent data on startup
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useEffect(() => {
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const loadSavedState = async () => {
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const savedState = await loadState("SLOT1"); // Default loading from SLOT1
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if (savedState) {
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setPlayerCount(savedState.playerCount);
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setBuyInAmount(savedState.buyInAmount);
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setNumberOfChips(savedState.numberOfChips);
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setTotalChipsCount(savedState.totalChipsCount);
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const loadPersistentData = async () => {
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try {
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console.log("Loading persistent game state...");
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const savedState = await loadPersistentState();
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if (savedState) {
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console.log("Persistent state restored:", savedState);
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setPlayerCount(savedState.playerCount);
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setBuyInAmount(savedState.buyInAmount);
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setNumberOfChips(savedState.numberOfChips);
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setTotalChipsCount(savedState.totalChipsCount);
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} else {
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console.log("No persistent state found.");
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}
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} catch (error) {
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console.error("Error loading persistent state:", error);
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}
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};
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loadSavedState();
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loadPersistentData();
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}, []);
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// Save game state to selected slot
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const handleSave = async (slot: "SLOT1" | "SLOT2") => {
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if (buyInAmount === null) {
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Alert.alert("Error", "Please select a valid buy-in amount");
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return;
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}
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const state = { playerCount, buyInAmount, numberOfChips, totalChipsCount };
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const result = await saveState(slot, state);
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Alert.alert(result.success ? "Success" : "Error", result.message);
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};
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const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
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const loadedState = await loadState(slot);
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if (loadedState) {
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setPlayerCount(loadedState.playerCount);
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setBuyInAmount(loadedState.buyInAmount);
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setNumberOfChips(loadedState.numberOfChips);
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setTotalChipsCount(loadedState.totalChipsCount);
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Alert.alert("Success", `State loaded from ${slot}`);
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} else {
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Alert.alert("Info", "No saved state found");
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try {
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await saveState(slot, state);
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await savePersistentState(state);
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console.log(`Game state saved to ${slot}:`, state);
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Alert.alert("Success", `State saved to ${slot}`);
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} catch (error) {
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console.error("Error saving state:", error);
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Alert.alert("Error", "Failed to save state.");
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}
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};
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const updateChipCount = (chipData: { [color: string]: number }) => {
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const chipCountArray = Object.values(chipData);
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setTotalChipsCount(chipCountArray);
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// Load game state from selected slot
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const handleLoad = async (slot: "SLOT1" | "SLOT2") => {
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try {
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const loadedState = await loadState(slot);
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if (loadedState) {
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setPlayerCount(loadedState.playerCount);
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setBuyInAmount(loadedState.buyInAmount);
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setNumberOfChips(loadedState.numberOfChips);
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setTotalChipsCount(loadedState.totalChipsCount);
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await savePersistentState(loadedState);
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console.log(`Game state loaded from ${slot}:`, loadedState);
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Alert.alert("Success", `State loaded from ${slot}`);
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} else {
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Alert.alert("Info", "No saved state found.");
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}
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} catch (error) {
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console.error("Error loading state:", error);
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Alert.alert("Error", "Failed to load state.");
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}
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};
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return (
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<ScrollView contentContainerStyle={{ padding: 20, flexGrow: 1 }}>
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<PlayerSelector playerCount={playerCount} setPlayerCount={setPlayerCount} />
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<BuyInSelector setBuyInAmount={setBuyInAmount} />
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<ChipDetection updateChipCount={updateChipCount} />
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<ChipDetection updateChipCount={(chipData) => {
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const chipCountArray = Object.values(chipData);
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setTotalChipsCount(chipCountArray);
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}} />
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<ChipsSelector
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totalChipsCount={totalChipsCount}
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setTotalChipsCount={setTotalChipsCount}
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28
components/PersistentState.tsx
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28
components/PersistentState.tsx
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@ -0,0 +1,28 @@
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import AsyncStorage from "@react-native-async-storage/async-storage";
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const STORAGE_KEY = "@poker_calculator_state";
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export interface PokerState {
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playerCount: number;
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buyInAmount: number | null;
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numberOfChips: number;
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totalChipsCount: number[];
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}
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export const savePersistentState = async (state: PokerState) => {
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try {
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await AsyncStorage.setItem(STORAGE_KEY, JSON.stringify(state));
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return { success: true, message: "State saved successfully" };
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} catch (error) {
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return { success: false, message: "Failed to save state" };
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}
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};
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export const loadPersistentState = async (): Promise<PokerState | null> => {
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try {
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const storedState = await AsyncStorage.getItem(STORAGE_KEY);
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return storedState ? JSON.parse(storedState) : null;
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} catch (error) {
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return null;
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}
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};
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53
components/__tests__/PersistentState.test.tsx
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53
components/__tests__/PersistentState.test.tsx
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@ -0,0 +1,53 @@
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import AsyncStorage from "@react-native-async-storage/async-storage";
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import { saveState, loadState, PokerState } from "../CalculatorState";
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jest.mock("@react-native-async-storage/async-storage", () => ({
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setItem: jest.fn(),
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getItem: jest.fn(),
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}));
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describe("CalculatorState.tsx", () => {
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const mockState: PokerState = {
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playerCount: 4,
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buyInAmount: 50,
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numberOfChips: 5,
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totalChipsCount: [100, 200, 150, 50, 75],
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};
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beforeEach(() => {
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jest.clearAllMocks();
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});
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it("should save state successfully", async () => {
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(AsyncStorage.setItem as jest.Mock).mockResolvedValueOnce(undefined);
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const result = await saveState("SLOT1", mockState);
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expect(result.success).toBe(true);
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expect(result.message).toBe("State saved to SLOT1");
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expect(AsyncStorage.setItem).toHaveBeenCalledWith("@poker_state_slot1", JSON.stringify(mockState));
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});
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it("should fail to save state if an error occurs", async () => {
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(AsyncStorage.setItem as jest.Mock).mockRejectedValueOnce(new Error("Failed to save"));
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const result = await saveState("SLOT1", mockState);
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expect(result.success).toBe(false);
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expect(result.message).toBe("Failed to save state");
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});
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it("should load state successfully", async () => {
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(AsyncStorage.getItem as jest.Mock).mockResolvedValueOnce(JSON.stringify(mockState));
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const result = await loadState("SLOT1");
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expect(result).toEqual(mockState);
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});
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it("should return null if no state is found", async () => {
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(AsyncStorage.getItem as jest.Mock).mockResolvedValueOnce(null);
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const result = await loadState("SLOT1");
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expect(result).toBeNull();
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});
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it("should return null if an error occurs while loading state", async () => {
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(AsyncStorage.getItem as jest.Mock).mockRejectedValueOnce(new Error("Failed to load"));
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const result = await loadState("SLOT1");
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expect(result).toBeNull();
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});
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});
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